Actions

32 actions,
running unattended.

Build each account's routine from the actions below — order them, schedule them, clone them across hundreds of accounts. Every one runs hands-free once configured.

Gathering & resources

Gathering

Keeps your march slots busy around the clock. Pick which resources to farm or let it chase whichever you're lowest on, cap how many marches it may use, and restrict it to your tribe's territory. Accounts in the same kingdom share node data so they stop piling onto the same tile.

Tribe Mine

Farms your tribe's mines hands-free, finding the mine on the map and dispatching to it.

Explorations

Sends squads to the best available island node, picking the highest-grade material it can find.

Resource Transfer

Sends resources to a tribemate automatically via Alliance Rss Transportation. A pass runs until the totals you set are actually sent rather than stopping on a clock, and every march fills to its real capacity. It can also move the sending city next to the recipient first and move it back when it is done — most of a transfer is marches flying, so closing the distance is the saving — and that stays off until you switch it on.

Tribe Resource Donation

Pays food, wood, stone and gold into the alliance bank against your tribe's weekly quota. Donate what each resource still needs, or set your own amounts per resource.

Prosperity Merchant

Buys discounted resource packs from the VIP shop's Prosperity Merchant.

Tribe Shop

Buys tribe shop goods up to their weekly cap, cheapest-first, using your available credits.

Skill Shop

Buys skill items from the Village Skill Shop and uses your free refreshes automatically.

Tavern Keeper

Buys your configured item(s) from the Honey Tavern's gem shop.

City & development

Upgrade Building

Works through building upgrades including prerequisites, covering city buildings plus Village Hall, Supply Hub, Market and Defender Camp. Village targets go to the village that needs them most rather than the one already ahead, and it rides a speedup rather than sitting idle.

Academy Research

Picks up where your tech tree left off and starts the next available research, sweeping back for earlier unlockable techs when the current view has nothing.

Train Troops

Trains and promotes troops with no daily cap — it runs as often as you need rather than relying on the daily quest.

Mercenary GuildNew

Buys instant troops from your village’s Mercenary Guild — 250 soldiers a hire with no training time, four hires a day. One pass reads today’s offers, works out what each one costs this account, and hires every one it can pay for, cheapest first. No screen is opened and there is nothing to configure. A hire runs about three times what training the same soldiers costs in resources and buys back all of the waiting, so switch it on if you would rather spend resources than time.

Heal Troops

Heals wounded troops at the Infirmary, with optional inventory top-ups and speedup use to finish faster.

Repair Wall

Repairs your city wall whenever it is damaged and off cooldown. Nothing to configure and nothing to spend — the game decides how much comes back.

Dragon Cave

Starts material smelts in the Dragon Cave, and skips accounts where it's still locked.

Beast Pen

Hunts for mounts using Quick Capture, targeting Blue, Purple and Gold quality, with configurable recycling of lower-quality catches.

Combat & events

Clear Villages

Works your village map fight by fight until the Odin Statue is unlocked — claiming sentry towers it has already beaten, collecting clues, opening chests and sacrificial stones, repairing a dock or building a bridge to open the next region, and fighting whatever is in the way. Nothing is read off the screen and nothing is tapped. Set how many marches it may use; the game saves the progress, so each pass carries on from where the last one stopped.

Mystic Realm

Clears Mystic Realm floors until the account can supply resources, then stops for good. It works out which rooms on a floor are worth a key, walks the squad to each one, lets the fights happen, collects the crystals and takes the stairs. Nothing to configure. Expect several passes — reaching the gate costs more keys than you can hold at once.

Staging Post

Runs Staging Post bounties end to end — claims rewards, dispatches marches, collects your prestige chests, and keeps going until the board is clear. Order it before Gathering so monster and Niflung quests have marches to use.

Auto Rally

Tops up your Physical Power and configures Auto Rally targets, and can start rallies on configured monster types directly. Set a level ceiling so it never starts a rally it can afford but cannot win, and name one of your saved march formations to send. Energy tops up even with no targets set, so a top-up-only setup works.

Smithy (Conquest Quests)

Spawns and clears Conquest monsters for materials, claiming daily rewards along the way.

Alliance Construction

Sends troops to your alliance's own flags, fortresses and mines. In Build mode it picks the target itself and finishes whatever is closest to done; in Reinforce mode you name the target by the bookmark your officers placed on it or by its coordinates. Choose how many marches a pass may send and whether your weakest or strongest saved formations go first.

Recall Troops

Recalls your marches on demand — everything, or a specific number — with an option to wait for them to arrive home before continuing.

Divination

Runs divination with no daily cap, so it isn't limited by the daily quest.

Commissions

Scans your commission board, hands in everything ready to submit, and skips the ones still missing materials.

Daily routine

Open Inventory

Opens the chests sitting in your bag, and uses your resource and gem items so they land in your warehouse and balance. You tick which kinds it should handle — Staging Post, Manor, King's Gifts, monster kills, mounts and ten more groups — and it clears every one of that kind you are holding, whatever the rarity. A whole stack goes in one request. Nothing is ticked until you choose, and chests that make you pick a reward are left alone.

Dailies

One action for the whole daily routine — Distant Voyage, VIP, Obtainables, Hall of Valor, and your finished Daily Quests and Quest tab rewards. Tick the ones you want. Distant Voyage sets out on the day’s free voyage and takes one of the two gifts it brings back, without opening a screen.

Tribe Actions

Collects your tribe gifts and donates to the alliance research tree, reading how full a line is first so your contribution goes somewhere that can actually take it. Both halves are optional, so you can run either on its own.

Collect Mail

Clears the mailbox and claims the rewards sitting in it, so attachments don't pile up unread.

Use Buff

Applies buff items from your inventory, selecting them directly rather than scrolling to find them.

Account Switch

Cycles between characters and accounts on one instance, so a single emulator can farm several accounts in turn. It can also sign in with a different email first and pick the character out of that login.

New actions ship regularly, and updates download in the background — quit and relaunch to pick them up.