32 actions,
running unattended.
Build each account's routine from the actions below — order them, schedule them, clone them across hundreds of accounts. Every one runs hands-free once configured.
Gathering & resources
Gathering
Keeps your march slots busy around the clock. Pick which resources to farm or let it chase whichever you're lowest on, cap how many marches it may use, and restrict it to your tribe's territory. Accounts in the same kingdom share node data so they stop piling onto the same tile.
Tribe Mine
Farms your tribe's mines hands-free, finding the mine on the map and dispatching to it.
Explorations
Sends squads to the best available island node, picking the highest-grade material it can find.
Resource Transfer
Sends resources to a tribemate automatically via Alliance Rss Transportation. A pass runs until the totals you set are actually sent rather than stopping on a clock, and every march fills to its real capacity. It can also move the sending city next to the recipient first and move it back when it is done — most of a transfer is marches flying, so closing the distance is the saving — and that stays off until you switch it on.
Tribe Resource Donation
Pays food, wood, stone and gold into the alliance bank against your tribe's weekly quota. Donate what each resource still needs, or set your own amounts per resource.
Prosperity Merchant
Buys discounted resource packs from the VIP shop's Prosperity Merchant.
Tribe Shop
Buys tribe shop goods up to their weekly cap, cheapest-first, using your available credits.
Skill Shop
Buys skill items from the Village Skill Shop and uses your free refreshes automatically.
Tavern Keeper
Buys your configured item(s) from the Honey Tavern's gem shop.
City & development
Upgrade Building
Works through building upgrades including prerequisites, covering city buildings plus Village Hall, Supply Hub, Market and Defender Camp. Village targets go to the village that needs them most rather than the one already ahead, and it rides a speedup rather than sitting idle.
Academy Research
Picks up where your tech tree left off and starts the next available research, sweeping back for earlier unlockable techs when the current view has nothing.
Train Troops
Trains and promotes troops with no daily cap — it runs as often as you need rather than relying on the daily quest.
Mercenary GuildNew
Buys instant troops from your village’s Mercenary Guild — 250 soldiers a hire with no training time, four hires a day. One pass reads today’s offers, works out what each one costs this account, and hires every one it can pay for, cheapest first. No screen is opened and there is nothing to configure. A hire runs about three times what training the same soldiers costs in resources and buys back all of the waiting, so switch it on if you would rather spend resources than time.
Heal Troops
Heals wounded troops at the Infirmary, with optional inventory top-ups and speedup use to finish faster.
Repair Wall
Repairs your city wall whenever it is damaged and off cooldown. Nothing to configure and nothing to spend — the game decides how much comes back.
Dragon Cave
Starts material smelts in the Dragon Cave, and skips accounts where it's still locked.
Beast Pen
Hunts for mounts using Quick Capture, targeting Blue, Purple and Gold quality, with configurable recycling of lower-quality catches.
Combat & events
Clear Villages
Works your village map fight by fight until the Odin Statue is unlocked — claiming sentry towers it has already beaten, collecting clues, opening chests and sacrificial stones, repairing a dock or building a bridge to open the next region, and fighting whatever is in the way. Nothing is read off the screen and nothing is tapped. Set how many marches it may use; the game saves the progress, so each pass carries on from where the last one stopped.
Mystic Realm
Clears Mystic Realm floors until the account can supply resources, then stops for good. It works out which rooms on a floor are worth a key, walks the squad to each one, lets the fights happen, collects the crystals and takes the stairs. Nothing to configure. Expect several passes — reaching the gate costs more keys than you can hold at once.
Staging Post
Runs Staging Post bounties end to end — claims rewards, dispatches marches, collects your prestige chests, and keeps going until the board is clear. Order it before Gathering so monster and Niflung quests have marches to use.
Auto Rally
Tops up your Physical Power and configures Auto Rally targets, and can start rallies on configured monster types directly. Set a level ceiling so it never starts a rally it can afford but cannot win, and name one of your saved march formations to send. Energy tops up even with no targets set, so a top-up-only setup works.
Smithy (Conquest Quests)
Spawns and clears Conquest monsters for materials, claiming daily rewards along the way.
Alliance Construction
Sends troops to your alliance's own flags, fortresses and mines. In Build mode it picks the target itself and finishes whatever is closest to done; in Reinforce mode you name the target by the bookmark your officers placed on it or by its coordinates. Choose how many marches a pass may send and whether your weakest or strongest saved formations go first.
Recall Troops
Recalls your marches on demand — everything, or a specific number — with an option to wait for them to arrive home before continuing.
Divination
Runs divination with no daily cap, so it isn't limited by the daily quest.
Commissions
Scans your commission board, hands in everything ready to submit, and skips the ones still missing materials.
Daily routine
Open Inventory
Opens the chests sitting in your bag, and uses your resource and gem items so they land in your warehouse and balance. You tick which kinds it should handle — Staging Post, Manor, King's Gifts, monster kills, mounts and ten more groups — and it clears every one of that kind you are holding, whatever the rarity. A whole stack goes in one request. Nothing is ticked until you choose, and chests that make you pick a reward are left alone.
Dailies
One action for the whole daily routine — Distant Voyage, VIP, Obtainables, Hall of Valor, and your finished Daily Quests and Quest tab rewards. Tick the ones you want. Distant Voyage sets out on the day’s free voyage and takes one of the two gifts it brings back, without opening a screen.
Tribe Actions
Collects your tribe gifts and donates to the alliance research tree, reading how full a line is first so your contribution goes somewhere that can actually take it. Both halves are optional, so you can run either on its own.
Collect Mail
Clears the mailbox and claims the rewards sitting in it, so attachments don't pile up unread.
Use Buff
Applies buff items from your inventory, selecting them directly rather than scrolling to find them.
Account Switch
Cycles between characters and accounts on one instance, so a single emulator can farm several accounts in turn. It can also sign in with a different email first and pick the character out of that login.
New actions ship regularly, and updates download in the background — quit and relaunch to pick them up.