Guides & Support
Everything you need,
nothing in the way.
Setup walkthroughs, in-depth feature guides, and answers to the problems players hit most often.
Getting started
- System requirementsCheck your PC before you buy — CPU, RAM, GPU and virtualization.
- Viking Rise bot setupInstall BotDaddy, connect your emulator, and run your first account.
- LDPlayer setup for Viking RiseInstalling the game, creating instances, and rebuilding bad ones.
- MuMu Player setup for Viking RiseChoosing MuMu, installing Android 12, and moving your accounts over.
- Starting and stopping the botStart options, pausing, rest periods, and what Stop actually does.
- Licence and activationActivating your key, moving it to a new PC, and running offline.
Everyday actions
- Automating gatheringResource priorities, march counts, and keeping every slot busy.
- Training troopsPicking a tier, promoting what you already have, and speed-ups.
- Academy researchChoosing a tree, and letting it upgrade the Academy when it stalls.
- Upgrading buildingsTwo targets at a time, and how it follows prerequisite chains.
- Healing troopsClearing the infirmary without you noticing it was full.
- DailiesVIP, obtainable resources, Hall of Valor summons and quest rewards.
- Collecting mailClaiming every attachment and clearing the tabs behind it.
- DivinationPicking what to divine for, and how far your points go.
- Repairing the wallOne switch, no settings, and why that is the whole feature.
- Using buffsSpending the buff you meant to spend, and what Any really picks.
- Opening your inventoryClearing the chests in your bag, and when to bank resource items.
Tribe & alliance
- Tribe technology and giftsDonating to the tribe tree and claiming every gift tab.
- Tribe resource donationPaying the alliance bank, and why the debit is bigger than the ask.
- Tribe mineGathering from your tribe's mines, and helping build new ones.
- Tribe shopSpending Member Credits on the goods you actually want.
- Alliance constructionFinishing what your officers placed, and garrisoning what stands.
- Resource transferSending resources to a tribemate, and how long a big run takes.
Combat & marches
- Clearing villagesWorking the village map, fight by fight, to the Odin Statue.
- Mystic RealmClearing floors until the account can supply resources.
- Auto RallyEnergy top-ups, join targets, and starting your own rallies.
- Staging Post bountiesWorking the bounty board, and why marches are the real limit.
- Smithy conquest questsSpawning monsters beside your city and claiming the rewards.
- Recalling troopsBringing marches home — all of them, or just enough.
Buildings & shops
- CommissionsSubmitting what is finished and farming the city materials.
- ExplorationsSending squads after commission materials, at the grade you set.
- Dragon CaveKeeping the smelter loaded and collecting what it produces.
- Beast PenCapturing mounts at the quality you want, recycling the rest.
- Mercenary GuildBuying instant troops instead of waiting for them to train.
- Skill ShopBuying from the village shop, and when to spend a refresh.
- Prosperity MerchantThe Honey Tavern's resource-priced stock, bought on your terms.
- Tavern KeeperOne gem-shop item, one count, and nothing bought by surprise.
Accounts & fleet
- Running multiple accountsInstance mapping, account switching, and scheduling across a farm.
- Many accounts, few emulatorsFitting a hundred accounts on four instances when disk is tight.
- The Accounts screenEvery control on the row that runs your account.
- Account tabsSplitting the fleet so each part gets its own workers.
- Account groupsFolders that also decide which account runs first.
- Action schedulesGating an action to days, a time window, or an interval.
- Copying actions between accountsSet one account up properly, then apply it to two hundred.
- Account profilesSeveral action lists per account, switched one or hundreds at once.
- Account switchingRunning two characters on one emulator.
- Account credentialsWhere the login lives, and when the bot needs it.
- Account resource snapshotsThe stockpile figures on each row, and where they come from.
The app
- The Overview dashboardFleet health, resources and recent activity at a glance.
- Reading the activity logWhat the common lines mean, and which ones matter.
- Settings and timeoutsYour emulator, the worker count, and when to touch a timeout.
- The Tools screenGnBots import, virtualization fixes, and rebuilding instances.
- Rebuild InstancesRebuild, Seed, Rename and Reclaim Space: what each button does.
- Parallel bootBringing several instances up at once, and the gap that paces it.
- The engine watchdogWhat happens when the engine stops responding while you sleep.
Troubleshooting
- Hyper-V and virtualization errorsWhy LDPlayer won't start, and how to fix it for good.
- Disable MuMu Player's remote serviceMuMu freezing or not starting instances on a big farm? Switch this off.
- Emulator ads over the gameMuMu's full-screen store ad, and how the bot keeps ads off the game.
- Migrating from GnBotsImport your accounts — and rebuild your instances first.
FAQ
Quick answers to common questions.
Why won't LDPlayer start?
Usually Hyper-V or a conflicting hypervisor. The virtualization assistant inside BotDaddy walks you through the fix.
Bot says 'instance not found' after restart
LDPlayer's index reshuffles after some rebuilds. BotDaddy resolves names to indices at start, so a fresh start fixes it.
How do I migrate from another bot?
Add your accounts, point BotDaddy at your existing LDPlayer or MuMu Player instances, and use the rebuild tool if you want fresh environments.
Where do logs live?
In-app, plus a per-run log file in Documents\BotDaddy. Logs are structured so grep actually works.
Still stuck? We respond fast.
Most support tickets see a reply in under a few hours. Many bug reports ship a fix the same week.