Automating the tribe mine in Viking Rise
Tribe mines pay better than open tiles and they're the one gathering target your alliance actually owns. They also get claimed and lost constantly, which makes them a chore to keep a march parked on by hand.
This guide assumes you've completed Viking Rise bot setup.
Turning it on is not enough. The Resource dropdown starts on None, and a copy left on None does nothing.
What the action does
Unlike gathering, which searches the open world map for a public tile, this goes to a mine your tribe already owns. One pass sends one march.
If the mine still needs building and your tribe hasn't finished it, the bot can put a march into the construction instead — the same march slot, a different job. Getting the mine standing is the useful thing to do with the slot.
Setting it up

There's one setting: Resource.
- None parks this copy of the action.
- Any tries each resource in turn and sends to the first mine that can take a march. This is what you want if you just want the slot working.
- Food, Wood, Stone, Gold go after that one resource only.
It's one mine per copy of the action. To work more than one resource in a cycle, add a copy per resource and drag them into the order you want.
Troubleshooting
It says there's no mine. Your tribe doesn't currently hold one of that resource. Tribes claim and lose mines constantly, so this is an ordinary state rather than a problem — set the dropdown to Any if you don't mind which.
Nothing is sent and no reason is given. Your march is already in that mine. The bot sees its own march there and leaves it; it won't recall and re-send.
No march goes out at all. No free march slots. They're shared with gathering, rallies, the Staging Post and alliance construction — whichever action runs first takes what it needs.
I'm not in a tribe. There's no tribe territory to open. Clean skip.
I want two mines worked. Two copies of the action, each set to a different resource.