Changelog

What we shipped,
and why.

Every BotDaddy release in plain English. Updates download automatically in the background — just quit and relaunch to get the newest version.

v1.1.86

Latest

Fixes an installer failure that blocked installing and updating.

A focused fix for the installer. If you saw “BotDaddy cannot be closed” or “Failed to uninstall old application files”, or auto-update kept failing, this release resolves it.

Installer could fail to install or update

Fixed a bug where choosing the top level of a drive (D: rather than a folder on it) as the install location produced a slightly malformed install path. The installer then failed to recognise that BotDaddy was already running, so it could not close it before updating — surfacing as “BotDaddy cannot be closed” and “Failed to uninstall old application files”, and causing auto-update to fail every time. Existing installs on an affected path are repaired automatically by this update.

Install location is now validated

The install-location page no longer accepts a bare drive root or an empty path, and browsing to a drive now produces a clean folder path.

Leftover background process cleaned up

If BotDaddy was force-closed or crashed, its background service could keep running and hold files in the install folder, blocking the next update. It is now shut down automatically on the next launch, and the installer closes it reliably.

v1.1.85

A major reliability release, led by a critical gathering fix.

This one fixes a gathering bug that could leave a worker stuck cycling one account for over 20 minutes doing nothing, plus a big batch of fixes across boot detection, resource transfer, and five recently-added actions.

Critical gathering fix — accounts getting stuck

Fixed a bug where Gathering could get stuck endlessly retrying on an account with no free march slots or an unreachable game state, running hundreds of times in a row without ever gathering or giving up — one affected account ran the check 237 times in 22 minutes. March slot availability is now checked correctly and instantly at the start of every pass, instead of being discovered the slow way mid-flight.

Boot reliability fix

Fixed an issue where the “connection trouble” recovery loop could reset its own retry counter every time a healthy frame appeared between failures. An account stuck in a repeating connection-error loop could tap the same “Wait” button dozens of times over several minutes without the bot ever recognizing it needed a full restart.

Resource Transfer fixes

Fixed three bugs that could cause Resource Transfer to silently send far less than configured — including one where sending “all 4 resources” only actually sent one, and gold could be skipped entirely even with plenty in the bank. Transfers now respect your actual warehouse balance and no longer get stuck if one resource runs out early.

Launch speed and reliability fixes

Fixed several accounts hitting a graphics-settings timeout on launch that was actually just running out of time by a slim margin. Also fixed Tavern Keeper and Skill Shop occasionally reporting shop data as briefly unavailable right after certain screens changed.

Action bug fixes

Smithy: monster kills are no longer lost when the board refreshes before rewards are claimed. Commissions: “Submit All” no longer stops the pass early while more commissions are still ready. Resource Transfer: fixed occasional failures reaching a distant tribemate. Use Buff: the bot no longer sometimes cancels a buff it had already correctly identified as active. Plus improved popup-closing reliability across several actions.

New — rally count

Auto Rally can now be configured to launch more than one rally per pass instead of just one.

v1.1.84

Routine Bug fixes and UI improvements.

This releases focuses on fixing some known bugs and issues across actions and the UI

Action Clone Bug Fix

Fixed a bug where action clone option was hidden behind the 'Send To Group' option when you right click on any action.

Action settings enable/disable bug

Fixed a bug where enabling/disabling multiple actions at once would only affect one action and the other changes would just get thrown away.

v1.1.83

New Feature - Account Groups, plus a batch of reliability fixes and improvements.

This release adds a new feature: Account Groups. It also includes a batch of reliability fixes and improvements across various actions.

New Feature — Account Groups

You can now create groups of accounts to manage them more easily. This allows for better organization and scheduling of actions across multiple accounts.

Smarter Academy Research Upgrade Handling

Research now detects Academy-level gates directly from game data. If every available research option needs a higher Academy and Upgrade Academy is enabled, BotDaddy can go straight to upgrading the Academy instead of wasting time opening and walking the research tree visually.

Cleaner Account UI

The account row avatar circle has been removed so account names have more room, and the old Windows-native dropdowns in action configs have been replaced with BotDaddy’s custom dropdowns. This fixes the ugly/unstyleable scrollbar issue and makes long options, like Tavern Keeper items, easier to read.

Direct Read Performance Fix

Fixed a major hidden slowdown in the new direct-read systems. Research and Train Troops were repeatedly re-reading internal layout data, causing huge silent delays in some runs. Research reads dropped from roughly 100+ seconds to a few seconds, and Train Troops direct reads are now much faster and better logged if they ever regress.

False ADB Conflict Fix

Fixed a rare false quarantine where BotDaddy could think dnplayer.exe had stolen an ADB port even though it belonged to the correct LDPlayer instance. Serial ownership checks now tolerate overloaded Windows command-line probes and require confirmation before failing an account.

v1.1.82

Research and Train speed fixes — a ~25x faster research pass.

Following yesterday's rebuild of Academy Research and Train Troops onto direct game calls, their first real run on live accounts surfaced two things worth fixing right away.

Academy Research — massively faster

Research was taking anywhere from ~1.5 to ~3 minutes per pass, because redundant internal lookups were repeated for every single research line on the board. The same pass now completes in about 4 seconds — a ~25x speedup.

Train Troops — also faster

Train Troops had a smaller version of the same issue, adding real and avoidable delay to every training pass. Also fixed.

Fixed: some accounts falling back to the slower method

A subset of accounts were silently falling back to the older, screen-based research method every cycle because the bot couldn't detect their Academy building. It now reads the Academy directly from account data instead, so the fast method works reliably across accounts.

v1.1.81

Train, Tribe Mine and Research rewritten — much faster.

A big reliability and speed pass — Train Troops, Tribe Mine, and Academy Research have all been rebuilt to run dramatically faster and more accurately, plus several important bug fixes.

Train Troops — rewritten, much faster

Train Troops no longer navigates screens to work out what to train — it reads and drives the game directly, making it significantly faster and more accurate at picking the right troop tier and promotions. Live-tested end to end.

Tribe Mine — rewritten, much faster

Tribe Mine now reads your tribe's mine data directly instead of navigating menus to find it — a full pass takes seconds instead of tens of seconds. It also correctly recalls your troops before attempting to build when reinforcing a mine.

Academy Research — rewritten, more accurate

Research reads and drives the game directly as well, and now claims a finished research before starting a new one so you don't lose progress. It also sends help requests to your tribe and picks the cheapest available research by time remaining.

More research fixes

Fixed a bug where the fallback search for an alternate research option almost never actually triggered, even though it looked like it should have. Also fixed a rare case where the bot could misread its own transitioning home screen as unrecognized, press Back at the wrong moment, and trigger an Android exit prompt — ending in a needless restart of a perfectly healthy game.

Commissions fix

Fixed a bug where the bot could mistake the board's Rules (?) icon for a commission and repeatedly try — and fail — to complete it, occasionally leaving the bot looking stuck on that popup.

v1.1.80

Eight new actions, plus a big batch of reliability fixes.

A massive update — eight brand-new actions, Quests folded into Dailies, a fully updated import tool, and a batch of reliability fixes across recovery, boot detection, and downloads.

New action — Beast Pen

Automatically hunts for mounts using Quick Capture, targeting Blue/Purple/Gold quality, with configurable recycling of lower-quality catches.

New action — Skill Shop

Buys skill items from the Village Skill Shop and uses your free refreshes automatically.

New action — Dragon Cave

Automatically starts material smelts in the Dragon Cave.

New action — Auto Rally

Tops up your Physical Power (energy) and configures/enables Auto Rally targets — and can start rallies on configured monster types directly, no manual setup needed.

New action — Smithy (Conquest Quests)

Automatically spawns and clears Conquest monsters for materials, claiming daily rewards along the way.

New action — Prosperity Merchant

Buys discounted resource packs from the VIP shop's Prosperity Merchant automatically.

New action — Tavern Keeper

Buys your configured item(s) from the Honey Tavern's gem shop.

New action — Resource Transfer

Automatically sends resources to a tribemate via Alliance Rss Transportation.

Quests added to Dailies

The Dailies action now also claims your finished Daily Quests and Quest tab rewards.

Import tool fully updated

The GnBots Auto Import tool now imports settings for every action above, plus Heal Troops, Staging Post, and two more Gathering options (Gather Remaining Ore, Tribe Territory Only) — so switching over brings your entire existing setup across, not just the original action set.

New — total connection loss detection

Fixed a rare but serious issue where, if your PC's connection to every running instance dropped at once (a system-level hiccup, say), the bot could quietly keep “trying again” for hours without ever flagging that something was seriously wrong — while still appearing to run normally. It now detects this specific situation and posts a clear alert telling you to restart your PC.

Action fixes

Train: promoting troops no longer accidentally promotes away troops you'd also configured to train at that same tier. Dragon Cave: the bot no longer endlessly retries — with a full game restart each time — on accounts where the Dragon Cave is still locked; it now recognizes this and skips it cleanly. Auto Rally: energy tops up first even if no rally targets are configured, so a top-up-only setup actually works. Hall of Valor: fixed the bot occasionally getting stuck when a new hero or skill reveal appeared during a summon. Tribe Mine: fixed a case where the bot could scroll to a mine, misjudge whether it had loaded, and report “no mine available” when the mine was right there.

Recovery and boot detection

Fixed an instance getting stuck relaunching into the same broken emulator when the game kept crashing right after boot — it now does a full instance restart after a second crash in the same cycle. Also fixed a rare case where the bot could spend several minutes checking on an instance that had already shut down instead of recognizing it needed a restart.

Rebuild progress and download integrity

The rebuild tool now shows detailed step-by-step progress (Preparing, Creating instance, Installing game, and so on) instead of a vague status. Also fixed a rare case where a resumed game download could silently merge with a full re-download, corrupting the file and forcing a costly redo. Plus additional reliability improvements across the newly added village-based actions.

v1.1.74

Full compatibility with the Viking Rise 1.5.140 game update.

Viking Rise's 1.5.140 update was a major one and broke advanced-feature compatibility across the board. That's fully fixed and verified end-to-end — existing instances need one quick step, below — along with more gathering fixes and much faster recovery from wedged connections.

Game update compatibility

Viking Rise's 1.5.140 update broke advanced-feature compatibility across the board. This has been fully fixed and verified working end-to-end.

Action needed on existing instances

Because of how this game update installs, you have two options to get existing instances working with the new game version: rebuild your instances (recommended — keeps disk usage low, same as a fresh install), or let the game update in place (works fine, but noticeably increases disk usage per instance). Either way you end up compatible; it's just a space-vs-convenience tradeoff.

Install reliability fix

Fixed an issue where a newer game install variant could silently disable advanced features on some setups without any visible error.

More gathering fixes

Fixed a bug where “Farm Lowest Resource” could get stuck repeatedly farming whichever resource it farmed last instead of actually tracking your lowest resource. Tile-occupancy checks are also faster, so gathering wastes less time confirming a tile before moving on.

Faster recovery from connection wedges

Fixed a case where a wedged instance connection could take several minutes to be detected and recovered from — it's now caught almost instantly.

Tribe Mine fix

Fixed the bot undoing its own scroll position while trying to locate the mine, which caused repeated wasted searches.

Staging Post fix

The bot now double-checks it's actually looking at a reward before tapping it, preventing occasional missed or wasted taps.

Fresh install language fix

Fixed a rare case where a fresh install could get stuck running in a non-English language, which broke bot detection entirely on that instance.

v1.1.73

Three new actions, plus gathering and bulk-apply fixes.

Commissions, Explorations, and Tribe Shop join the action list, gathering got a batch of accuracy fixes, and Use Buff is noticeably faster.

New action — Commissions

Fully automated: scans your commission board, hands in ready-to-submit commissions, and skips the ones still missing materials.

New action — Explorations

Sends squads to the best available island node automatically, picking the highest-grade material it can find.

New action — Tribe Shop

Automatically buys tribe shop goods up to their weekly cap, cheapest-first, using your available credits.

Gathering fixes

Fixed a bug where the bot could mistake the “Resume Search” button for the “Gather” button on an already-taken tile, causing repeated failed attempts and an unnecessary game restart. The bot now double-checks a chosen tile is still free right as it arrives instead of trusting an older reading, unrecognized dispatch failures move on to the next nearby tile instead of ending the run, and it detects another in-game message that blocks gathering in a locked map area.

Faster Use Buff

Use Buff now selects items directly instead of scrolling through your inventory, making it noticeably quicker.

Bulk apply fix

Fixed a bug where using “Apply to Selected” with the source account itself still ticked could scramble that account's action order and reset its scheduling.

v1.1.72

Village upgrades, smarter gathering, and a research fix.

The Upgrade Building action now covers Village buildings, gathering got a batch of accuracy fixes, and the bot no longer gives up on research when it just needed to scroll.

Village Building upgrades

The Upgrade Building action now supports Village buildings — Village Hall, Supply Hub, and Market — in addition to city buildings.

Smarter gathering, less wasted travel

Accounts in the same kingdom now share node data, so multiple accounts stop piling onto the same tile — no more marches arriving to an empty node because someone else got there first. Also fixed: repeated dispatches to far-away nodes when closer ones were available, a 20–30s wait that could pad some dispatches, and a case where the in-game search would occasionally grab the wrong resource type entirely.

Tribe-territory-only gathering

New option to restrict gathering to tiles inside your tribe's territory.

Research keeps looking instead of giving up

Fixed a case where the bot would get stuck and give up on research instead of scrolling left to find an earlier, unlockable tech — it now properly sweeps left when the current view has nothing available.

v1.1.70

Two new actions and faster, more reliable gathering.

Two new actions, a big gathering speedup, and fixes for LDPlayer 14 and Android 13+ notification prompts.

New action — Heal Troops

Automatically heals wounded troops at the Infirmary, with optional inventory top-ups and speedup use to finish healing faster.

New action — Use Buff

Automatically applies buff items (shields, boosts, etc.) from your inventory — correctly picks the right duration variant (8h, 24h, and so on).

Smarter, faster gathering

Gathering now reads resource node locations directly instead of relying only on on-screen search — it finds and dispatches to nodes faster and more reliably, especially on a busy map.

LDPlayer 14 reliability fix

Fixed a major issue where BotDaddy's advanced features would intermittently fail to activate on LDPlayer 14 instances, causing sporadic slowdowns and fallback behavior.

Android 13+ notification fix

Fixed the bot getting stuck in a loop between the game's notification prompt and Android's permission dialog on newer LDPlayer images — permission is now granted automatically at launch.

Stability improvements

Additional reliability fixes across boot and recovery paths.

v1.1.69

Fixes a serious instance-leak regression from the last update.

Hotfix for a regression that let instances stay booted after they were done or had failed, and support for a couple of new in-game popups.

Instance leak fixed

Fixed a major bug introduced in the last update where instances could leak and stay booted up after they were done or had failed, leading to excess RAM usage and eventually causing the host system to stop responding. Please update.

New event and notification popups handled

Added support for new event popups, and for the new game notification popup on fresh instances.

v1.1.65

LDPlayer 14 support and lower host CPU load.

BotDaddy now runs on LDPlayer 14, uses less host CPU per instance, and lands a batch of research, Staging Post, and stability fixes.

LDPlayer 14 support

BotDaddy now works on LDPlayer 14, not just LDPlayer 9.

Lower host load

Capped emulator rendering to reduce host CPU usage per instance — you can now run more instances comfortably on the same machine.

Research fixes

Fixed the bot getting stuck switching between similar research options, and fixed it giving up on locked techs instead of finding an earlier unlockable one.

Staging Post fixes

Fixed the bot getting stuck on a first-time player tutorial popup, and fixed it getting stranded on the board after a bounty round instead of properly exiting.

Stability fixes

Fixed a false alarm that could restart a healthy bot mid-way through a long action. Fixed research and upgrade actions stalling silently after a connection hiccup — they now retry automatically. Added detection for a new popup type.

Cloned actions land in the right place

Cloned actions now correctly append to the end of your list instead of jumping around.

v1.1.63

Faster input, lower CPU, and a validated production run.

A big performance and stability pass — faster taps, lighter CPU during OCR, quicker screenshots, and a real multi-hour production run to prove it holds up.

Faster, lighter input

Taps, swipes, and back-presses now go through a much faster input path, especially noticeable on instances under load. Buttons register more reliably as a result.

Reduced CPU usage

Fixed a source of unnecessary CPU overhead during text recognition (OCR) — the bot now scales to your system's core count instead of over-committing, noticeably lowering CPU usage during normal operation.

Faster screenshots

Fixed a bug where the bot could occasionally wait several seconds longer than necessary just to capture a screenshot — captures are now consistently fast.

Staging Post refinements

Fixed a timing issue where the bot could tap a building or action button before its menu had finished animating, causing missed taps. The bot no longer stops a Staging Post run early when only reward boxes are left on the board — claiming them often refreshes the board with new bounties, so it now keeps working.

Self-healing reliability

If a small internal component fails to install properly on an instance, the bot now detects and repairs it automatically instead of silently running in a degraded state.

Production validated

This build was stress-tested on a real multi-hour production run — fewer restarts, faster recoveries, and lower overall resource usage confirmed.

v1.1.60

New Staging Post action plus a big boot-reliability pass.

A brand-new Staging Post action, plus a major reliability pass focused on boot speed, recovery, and tap accuracy.

New action — Staging Post

Fully automated Staging Post bounty runs — claims rewards, dispatches marches, and works through the board for you. Tip: order it before Gathering so the monster and Niflung quests can be completed; otherwise Gathering leaves no marches idle and the bot skips them.

Faster, more reliable boots

Reworked how the bot distinguishes a broken boot from a slow one, cutting down on unnecessary instance restarts and getting accounts running faster overall.

Smarter recovery

The bot now only restarts a full instance when it's truly lost — everything else gets a lighter, faster game relaunch instead. Fixed a rare deadlock where a connection-recovery mechanism could get stuck holding the whole fleet idle. Fixed a case where the bot could mistake an Android system dialog for being "home," causing false restarts.

Research fix

Fixed an issue where unlocking a second research queue could get the bot stuck on a tutorial popup.

More reliable taps

Increased tap-hold duration for more consistent button presses, especially on slower instances — fewer missed taps.

Other fixes

Fixed several building-upgrade edge cases, resource-shortfall popup handling, and freeze-detection accuracy.

v1.1.59

Latency cut roughly 3x — the bot feels noticeably snappier.

A big latency improvement that cuts response time roughly 3x, making the bot feel about 2x quicker in making decisions, plus a few minor action fixes.

~3x lower latency

A large latency improvement lands across the board — the bot feels more responsive during actions and is expected to make decisions at least 2x quicker than before.

Minor action fixes

A few small bug fixes across various actions.

v1.1.58

Stability at high concurrency plus smarter worker assignment.

Bug fixes and stability improvements aimed at high-concurrency setups so scaling up doesn't change how the bot behaves, plus smarter worker assignment during upgrades.

High-concurrency stability

Bug fixes and stability improvements focused on high-concurrency systems, so scaling out doesn't affect how the bot works.

Fills in missing workers on upgrades

During building upgrades, the bot now assigns all available workers if one happens to be missing, instead of proceeding short-handed.

v1.1.55

Three new actions, smarter Dailies, and a big reliability batch.

This release adds three brand-new actions, merges your daily routine into a single smarter action, and lands a large batch of reliability fixes across the board.

New action — Hall of Valor

Automates your Hall of Valor summons, including free summons across each tab.

New action — Academy Research

Handles research for you, picking up where your tree left off and starting the next available tech.

New action — Upgrade Building

Automates building upgrades, including working through prerequisites.

Dailies just got smarter

VIP, Obtainables, and Hall of Valor are now merged into a single Dailies action, so you manage all three from one place. Your existing setups migrate over automatically — nothing to do on your part.

Smarter building upgrades

For accounts with several buildings of the same type (like multiple Infirmaries), the bot now picks the highest-level one instead of a random one. When an upgrade needs a prerequisite building that's busy, it searches for another path instead of giving up. And when a building is busy but Speedups are enabled, it now rides a speedup to finish the job and immediately queues the next task instead of sitting idle.

Taps that actually register

Fixed taps occasionally not registering on slower instances, making the bot noticeably more reliable at clicking buttons.

Never blindly confirms an unknown popup

The bot no longer blindly confirms a popup it can't identify — it now defaults to the safe option, preventing a rare case where an unrecognized popup could accidentally close the game.

Reliability & stability fixes

Fixed a bug where a stuck internal connection could cause repeated failures — it now recovers itself automatically, including after switching accounts. Significant improvements to connection stability mean far fewer dropped connections and false restarts. Also fixed: a bug that could lose track of pending tasks, a research bug where the bot could get stuck hunting for an alternate option, another where it misidentified which panel was open, and actions that need the home screen now reliably return there first instead of failing when left elsewhere on the map.

v1.1.48

New architecture, no more daily caps on Train and Divination.

The biggest release yet — a new architecture that unlocks a new generation of features, plus a major boost to boot reliability.

New architecture — major milestone

After a long R&D effort, BotDaddy now runs on a new architecture built with advanced, minimally invasive techniques. It's strictly read-only and changes nothing about how the game runs. This is a foundational milestone that unlocks a wide range of advanced features going forward — starting with the two below.

Train Troops & Divination — no more daily caps

Both actions now run on the new architecture instead of relying on the daily quest. That removes the daily cap on both — they can run as many times as you need.

New recovery mechanism — ADB Breaker

A new recovery system detects when connections are dropping across multiple instances at once and automatically restarts the ADB server to recover. The failure threshold that triggers it scales with how many instances you're running, so it stays reliable across different concurrency settings.

Higher action clone limits

Account Switch up to 25, Gathering up to 125, and all other actions up to 25.

Improved popup detection

Added detection and handling for additional popup types, so more interruptions are closed automatically and reliably.

Bug fixes

Fixed several bugs and added more rules and detections across Gathering, Login, and Tribe Mine to make them more robust.

v1.0.44

Smarter recovery, fewer false restarts, unstuck instances.

This is a reliability-focused release — a batch of fixes from a deep prod-log debugging session aimed at fewer false restarts, smarter recovery, and instances that don't get stuck.

Smarter recovery

When the game closes unexpectedly on a still-running instance, the bot now simply relaunches the game instead of restarting the entire instance — a faster, lighter recovery. Lost-bot situations are also diagnosed more accurately, so the right fix is applied for the right problem.

Failed accounts get another shot

Accounts that hit a snag (like a one-off boot failure) are no longer parked as dormant until you step in. They're automatically requeued for a later lap, since most of these failures are temporary. Only genuinely unrecoverable cases (e.g. game not installed) stay quarantined.

OneDrive compatibility fix

Fixed an issue where having your Documents folder synced to OneDrive could lock the bot's data files mid-sync and cause worker errors. Data now automatically steers clear of the synced folder, with existing data migrated over for you.

Faster detection of unresponsive instances

When an instance's connection goes unresponsive, the bot now detects it in seconds instead of grinding through minutes of timeouts before recovering — much less time wedged.

Better popup handling

Improved the bot's ability to escape unfamiliar event popups without getting stuck or overshooting, including handling for brand-new popups it's never seen before.

Bug fix

Fixed the Tribe Gift large chest being skipped during collection.

v1.0.39

Much smaller rebuilt instances, more reliable rebuilds.

Finally cracked how to keep LDPlayer instance sizes low when rebuilding them with the Rebuild tool — and on top of that, the Rebuild tool itself is now more reliable thanks to your feedback.

Much smaller rebuilt instances

Freshly rebuilt instances with the game installed now come in at just under 5GB — a 4GB reduction per instance compared to earlier versions.

More reliable rebuilds

The Rebuild tool has been hardened following user feedback for more consistent, dependable rebuilds.

Minor fixes

A handful of small action fixes have also been included.

v1.0.34

Faster image recognition, Rebuild tool timeout fixes.

This release is focused on more under-the-hood optimization and timeout fixes for the Rebuild tool.

Rebuild tool improvement

The rebuild tool was given revised timeouts so it performs just as well on a slow system as it would on a fast one.

Optimizations

Primary logic behind image recognition was changed, resulting in a 2.5x faster response time between detection and tapping, leading to faster action completions in development testing. Still needs to be tested by users to confirm reliability of results.

v1.0.32

Every-X-hours scheduling, better rebuilds.

This release adds a flexible new scheduling option and improves the rebuild tool, alongside some under-the-hood optimizations.

New scheduling rule — every X hours

You can now set an action to run every X hours from its last successful run, giving you finer control over how often actions fire.

Rebuild tool improvement

The rebuild tool now preserves the network settings from the instance being rebuilt, so your configuration carries over cleanly.

Optimizations

Some basic optimization of existing actions to reduce redundancy and keep things running efficiently.

v1.0.30

Auto Import from GNbots, live resource overview.

This release brings a powerful new import tool, a live resource overview, and several reliability and performance improvements.

Auto Import tool

Switching over to BotDaddy just got effortless. The new Auto Import tool automatically locates your GNbots settings file, pulls in the relevant account data, and imports everything into BotDaddy with a single click.

Resource overview

A new overview shows the combined total of each resource type across all accounts on the bot — updating live as it cycles through your accounts.

Tribe Mine improvement

The Tribe Mine action now builds the mine if it's still under construction.

Improvements & hardening

Hardened the LDPlayer boot pipeline for more reliable startups. Optimized Train Troops to find upgradable tiers faster and more efficiently.

v1.0.29

Divination, Tribe Mine Farming, saved configs, idle gaps.

This release adds two brand-new actions, two handy new features, and squashes a couple of important bugs.

New action — Divination

Automate your divination runs.

New action — Tribe Mine Farming

Farm tribe mines hands-free.

Saved Action Configs

Create and save reusable action configurations, then apply them to any account directly — no more picking another account as a source template.

Idle gap between cycles (user requested)

Set an idle delay so the bot pauses for a chosen amount of time once it finishes the current queue, then automatically resumes the next cycle.

Bug fixes

Fixed the Train Troops action. Fixed a license SSL certificate issue.

v1.0.28

Tighter startup, Train Troops live, log fix completed.

This release tightens up bot startup, finishes the logging fix from last update, and brings Train Troops fully online.

Logging fix — completed

Last update's fix for vague log lines turned out to be incomplete. It's now fully resolved — the generic "Hit a problem, restarting" message only ever appears in genuine cases where the code truly can't determine a failure reason.

Train Troops — now live

The Train Troops action is fully functional, with one caveat: it trains via the daily quest, so if that quest is already completed for the day, the action will skip training and log a clear message explaining why.

Start Bot fixes

No more limbo — the bot now validates instance selection and LDPlayer path up front, fixing the unstoppable stuck state. The "continue from last completed account" option is refreshed on every account completion, so you always see the latest resume point.

Obtainables fix

The Obtainables action no longer wastes time hunting for a button and restarting when it can't find it — saving precious runtime.

Cloning improvements

All actions are now cloneable. Cloning also includes an option to copy account credentials, carrying over email and password while leaving the IGG ID untouched (no two accounts can share an ID).

v1.0.27

Smarter gathering, clearer logs, snappier bot.

This release focuses on smarter gathering, clearer logs, and an all-around snappier bot.

Smarter tile de-duplication

Gathering now plays it safe when character recognition reads suspiciously similar coordinates on back-to-back tiles — instead of risking a duplicate, it resumes the search for a fresh tile.

Bug fixes

Fixed the Obtainable Resources action failing to run. Fixed actions that couldn't be cloned. (Only Gathering supports cloning for now.)

Clearer logs

User-facing logs are now far more descriptive. No more vague "Hit a problem, restarting" messages — you'll get a clear, specific reason for what's actually happening.

Snappier performance

Reduced latency between taps, action switching, and more. Comes with a brief peak CPU spike (~30%), but it's a short burst, not sustained load.

v1.0.26

Account switching, relocated app data, stronger LDPlayer connections.

This release introduces a major new feature alongside some important stability improvements.

New — account switching

The account switch action is now fully functional, letting you cycle between characters and accounts reliably during operation.

Relocated app data

Your app data now lives in your Documents folder for easier access and troubleshooting. Existing installs migrate automatically — no action required.

Stronger LDPlayer connections

Major improvements to connection stability with LDPlayer instances — a significant drop in failed connections, false restarts, and mid-operation bailouts.

v1.0.25

Train Troops and Account Switch enter testing.

Train Troops added (in development testing)

Action added but not yet operational — undergoing development testing.

Account Switch added (in development testing)

Action added but not yet operational — undergoing development testing.

Updates download in the background while you work. Just quit and relaunch the app to pick up the newest version.