Transferring resources between accounts in Viking Rise
This is the action that makes a farm a farm. Everything else your alt accounts do only matters if the resources end up somewhere useful, and this is how they get there.
This guide assumes you've completed Viking Rise bot setup and have more than one account running.
Turning it on is not enough. Enter the recipient's player ID and at least one amount. Without both, nothing is sent.
What the action does
You pick the recipient and how much of each resource you want moved. The bot flies to their city, loads every march you have free, sends them, waits for the marches to come home, and repeats until the job is done.
Setting it up

- Recipient — the player ID of whoever receives the resources. They must be in the same tribe as the sending account. Their position is looked up fresh every time, so if they move their city it still works.
- Food / Wood / Stone / Gold — how much of each you want moved. Leave one blank or at zero to skip it entirely.
- Maximum run time (hours) — leave blank. It's a ceiling for people who'd rather cut a run short than let one account work for a long time, and it can only ever make a run send less.
Those amounts are targets for one run, not a running total the bot remembers between runs. Each time the action comes round it starts again from the numbers you typed.
How a march gets loaded
Each march carries a fixed amount in total, shared across all four resources — not that much of each. If your account's Supply Capacity is 5,500,000, one march delivers 5,500,000 spread over whatever you asked for, however many resources that is.
The bot splits each march evenly across the resources you still owe. Ask for all four and each march carries a quarter of its load in each; ask for gold only and the whole march is gold. If one runs dry part-way, its share goes to the others so the march still leaves full.
Then it waits. Most of the time this action takes is marches flying there and back. The bot can't make that faster; it just refills every march the moment one lands.
How long a run takes
A run keeps going until it has sent everything you asked for. It isn't cut off by a clock, so you can put in the whole stockpile and leave it.
How long that takes is the game's business, not the bot's — it's however many march round trips your amounts add up to. Roughly: your Supply Capacity, times your number of march slots, every round trip.
Expect a large ask to take hours, not minutes. The account is busy with this action for that whole time and moves on to its other tasks afterwards. That's normal and isn't something going wrong.
If you want it faster, the levers are all in the game: raise your Supply Capacity, unlock more march slots, or put the recipient closer.
Troubleshooting
I asked for more than the account holds. It sends what's there, retires the resource that ran out, and carries on with the rest — then finishes with a line saying what was still owed.
All four resources stopped short by the same amount. That's by design. All four move together and at the same rate, so a run that stops early leaves them equally short rather than one untouched.
All my marches were out gathering. It waits for one to come home rather than giving up — including on the very first round.
My marches are a long way out. It waits as long as they actually need, because it asks the game when each march is due home rather than guessing. It only gives up if a march is overdue and no slot has freed.
The recipient left the tribe. The run does nothing and says so. Pick a new recipient.
It says supplying is locked. Supplying unlocks at Tribe Hall 16 and Mystic Realm Floor 5. Below that the panel opens showing a capacity of 0, and the bot stops rather than retrying.
It says it can't reach them. Some destinations are genuinely blocked. The bot recognises the game's own message and stops rather than retrying something that can never work.
Less arrived than left my warehouse. That's the tribe's transport tax. The rate is the game's and it differs per account — the bot doesn't avoid it and can't.
I'm running several sending accounts at once. That's the normal setup and it works. Each account is busy for as long as its own transfer takes, so if you run many farms against few workers you may want to stagger them with schedules, or give the big ones a Maximum run time.