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Automating explorations in Viking Rise

Exploration is the supply line for commissions. A squad is committed for hours, so the cost of forgetting an island for a day is a whole day of that material — which is exactly the kind of loss you never notice.

This guide assumes you've completed Viking Rise bot setup.

Turning it on is not enough. Tick the islands. With none ticked the action does nothing.

What the action does

Exploration lives in the Clan Camp, beside Commissions. One pass goes through the islands you ticked, and for each one that's free it picks the best material node on the map and sends a squad.

A squad is committed for hours, so a pass sends what it can and leaves the rest. There's no point revisiting an island in the same pass.

Setting it up

The Explorations action settings, showing a checkbox per island and the Minimum grade dropdown
One checkbox per island, plus a grade floor.

There's one checkbox per island, and each island produces one material:

| Island | Material | |---|---| | Nova's Forest | Apple | | Atheron Snowfields | Feather | | Dana Plains | Leaf | | Dornfjord | Salt | | Aslta Range | Wood | | Mt. Khajag | Ore | | Gertland Island | Egg |

Tick the ones producing the materials your commissions are short of. Nothing is ticked by default — an unconfigured copy does nothing rather than walking all seven islands.

Minimum grade

Nodes carry a grade shown as a coloured ring: Any, Uncommon, Rare, Epic, Legendary. Minimum grade is a floor on the node a squad will be sent to.

Set it above Any and an island whose best node is below your floor is skipped rather than having a squad tied up on a poor node for hours. Any is the default and means "take whatever is there".

When an island's best node is below your floor, the bot can spend one of that island's map refreshes to reroll and look again. If the new best node is still below the floor, the island is skipped and the squad is kept for something better. Refreshes are limited per pass, so one island can't eat them all.

Troubleshooting

An island was skipped. Either a squad is already out on it, you have no free squads, or its best node was below your minimum grade. The bot checks which squads are out before tapping anything, so a skip costs nothing.

It says Exploration is locked. Exploration unlocks at a certain level, and until then its artwork isn't drawn inside the Clan Camp. That's an ordinary account state, not an error.

A monster is standing over the material I want. Makes no difference. The bot reads the map's contents directly rather than looking at the artwork, so a monster's warning ring doesn't hide a node.

A map has several materials at different grades. The best one is taken.

I want different islands at different times of day. Add a copy of the action per group of islands and give each its own schedule. Squads come home on their own timers, so a later copy finds capacity the first one couldn't.